Court Piece online
Rang with a partner: name trump from five cards, take seven tricks, string the wins into a court.
- Players
- 4 players
- Length
- 30–60 min
- Difficulty
- Medium
- Energy
- Calm, on your own screen
- On a video call
- Works well
- Type
- Cards · Partners
What playing it feels like
- A hand of cards you hold close, played fast against a table that is watching your count.
- Mostly quiet: the action happens on each player’s own screen, so it holds up on a video call.
- Worth a short rules run-through before round one.
Good for
- Exactly 4 people
- A proper evening rather than a filler
- A video call, since nobody has to be heard over anyone
Maybe skip when
- There are fewer than 4 of you
- More than 4 of you want to play at once
- You want to be playing inside a minute
Court Piece — Rang or Rung in Pakistan and much of India — is a four-player partnership trick game with one idea that makes it special: the trump is named by someone who has seen only five of their thirteen cards. It is a gamble on a hand you half know, made for the whole table to watch.
The other idea is how it scores. Winning a deal is not enough. A court takes seven winning deals in a row, or the first seven tricks of a single deal, so one lost hand sends a side back to the start of its run — which is why a match is a long, slow-burning argument rather than a quick game.
The server deals the five, holds the other cards until trump is named, then deals the rest, so nobody sees a card they should not. It keeps count of every run and decides who deals next the way the old rules say.
How to play Court Piece
- 1Create a room and share the 6-letter code. Court Piece is played by four players; partners sit opposite each other.
- 2Each player is dealt five cards. The player after the dealer looks at theirs and names the trump suit, then everyone is dealt the rest.
- 3The trump-caller leads. Follow suit if you can; if not, play any card. The highest trump takes a trick, otherwise the highest card of the suit led.
- 4A side that takes seven tricks wins the deal. Win seven deals in a row, or the first seven tricks of one deal, and you score a court.
- 5The first side to the host's number of courts wins. After each deal the deal passes to the side that lost.
Court Piece FAQ
What is a court?
A court is how Court Piece scores. A side earns one by winning seven deals in a row, or by taking the first seven tricks of a single deal while the other side has none.
Why does a match take so long?
Because a court needs seven winning deals in a row and a single loss resets the run. The host can leave the match at one court, which is the traditional game, or ask for more.
Who chooses trump?
The player after the dealer — the trump-caller — chooses it after seeing only their first five cards. The rest of the deck is not dealt until they have.
Does the deal stop at seven tricks?
Yes. Once a side has taken its seventh trick nothing can change who won, so the deal ends there and the score is settled.
Who deals next?
If the dealer's side won, the next player deals. If the trump-caller's side won, the same dealer deals again, unless that side scored a court, when the dealer's partner deals. The dealer is always on the side that lost.
Is Court Piece the same as Rang?
Yes. Rang, Rung, Hukum and Court Piece are regional names for the same family of games; the rules here follow the version described by pagat.com.
Ready to play Court Piece?
Create a room, share the code, and start in seconds — free.
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